The second type gives you items that you must return to the scene. The scenes are not terribly crowded, nor are items tiny or concealed by poor lighting. There are more items to find than are listed - 22 for each scene - and each time you find something, a new item will be added until you've found everything. The first is your standard find-by-list with light interaction (items in red need some kind of task before you can collect them). There are two types of hidden object scenes. No MAP or fast travel, exits to new locations are not always clear and there is a LOT of to-ing and fro-ing. Mini-game instructions are available, and the puzzless can be SKIPPED, but this will add 30 minutes to your in-game time counter. Choose one of the highlighted items, and it will give you an image-solution. Using the HINT button during the adventure portion will either tell you that there's nothing to do on that scene, or will highlight the areas that you need to pay attention to. Of course, things don't go as planned, and now our investigator extraordinaire needs to stop the dimensional vortex that would devastate our world more surely than any war.įurther cutscenes are not as long, and can be rewatched at any time via the Top Secret file next to your notebook. In short, the government tries to harness the paranormal activity of a haunted hospital to create the perfect soldier. The opening sequence long, but the voice-over is very well done. The notebook also tracks your time in-game, which is used to compete against the (pre-populated) Top Players on the Main Menu. Our notebook contains tabs for Goals and Story, plus a separate Top Secret file that will show you patient charts. There are separate sliders for music and sound, plus options for full-screen, wide screen and custom cursor. It was therefore a poor choice for me to play at work - I keep getting lost!Īn excellent game for IHOG-adventure lovers, for certainĢ012 review updated after replaying Steam version April, 2019 This is a long game, and not one that's easy to walk away from for days at a time. Gameplay is nicely varied, there are many tasks, and the storyline is strong without drowning you in things to read (although I like a lot of story in my games ). The story is interesting, and though reminiscent of Green Hills Sanitarium, different enough that it doesn't feel like the same-old, same-old. Using the HINT button during the adventure portion will tell you either that there's nothing to do on that scene, or will highlight the area you need to pay attention to and give you an image-solution. Sometimes items will be used in ways that make perfect sense, but that you might not have thought of, initially These are lot of fun, as they requires you to really study the scene. The second type gives you inventory items that you must return to the scene. Thanks for that, devs! Some of the items to find will require some kind of interaction, and these items are indicated by being listed in the color red. There are more items to find than are listed, and each time you find something, a new item will be added until you've found everything in that location. The first is your standard find-items-on-a-list. There are two types of hidden object scenes: You have a journal that contains by Goals and Story, plus a separate Top Secret file that will show you patient charts. It's a nice effect, all very environmental Sometimes you will have just the background noises, such as the cawing of a bird, or the sound of the wind. There are separate sliders for music and sound, plus options for full-screen, wide screen, and custom cursor. The Agency of Anomalies: Mystic Hospital (IHOG)
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